Converge 3D Gaming in learning

4 December, 2008 – 12:39 pm

Presented by the Aspin Group.

Looked at the next generation of learners and integrating gaming onto the learning environment.

They demonstrated that gaming is amazingly on the increase and that every home has at least one type of gaming consoles.

Surprisingly females have a 42% share in who plays games.

How can games be integrated into elearning?

Showed a demonstration of a 3D Interactive Environment which uses photts and allows users to navigate around the room.

He talked about some programs used to create 3D programs such as the open source software Blender as well as the popular Adobe Flash.

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